Dear Scott Frazier... (continued)
Dear Mr. Know It All,
If Ranma and Tenchi fought barehanded who would win and how long would
the fight last?
—Doug S.
Citlaltepetl, also known as Mount Orizaba, is
the highest mountain in Mexico - 5,702.6 m (18,697 ft) high. It is an
extinct volcanic peak that lies in southern Mexico between Mexico City
and Veracruz.
Dear Sirs,
When you evaluate a portfolio, what do you look for?
—Someone Who Wants In
Life drawing: It is absolutely
imperative that the artist be able to draw people and not just in an
anime style. Animators must understand how humans and animals move and
how they express emotions with body language in order to be able to
communicate through animation effectively. Someone who doesn't have
any idea how muscle groups work is going to be a terrible animator.
Original artwork:
I much prefer to see a mix of non-anime related artwork like watercolors,
marker illustrations and pencil work than just one type. For animators I
like to see portraits and for background artists I like to see landscapes,
but I really prefer if the artist has a mix of both. Honestly, they don't
have to be great, but I want to see that they think of themselves as an
artist, not just an anime artist. It also helps to see at what sort of an
artistic level they are at and how they handle proportion, perspective,
space and color.
Original anime style
artwork: Original characters are the main thing I look for in
a portfolio. If an artist doesn't have the creativity to come up with their
own designs then I'm probably not going to be able to find a use for him/her.
I take a look at illustrations of other artist's characters, but mostly to
see what their interpretation of the character is. If the images of another
artist's characters are strong and those of the artist's own characters are
weak then the artist is almost surely a copy artist and I definitely don't
need any of those. Likewise, if the artist shows a fixation on a certain
show or type of character I will be very wary. If he's obsessed by
TENCHI MUYO then he really isn't going to be happy at
my company because we didn't work on it and it is highly unlikely that we
will do something that is close to it.
Style is not so much of a problem unless
the artist can only copy other people's styles. About the only style that
makes warning flags pop up is an H manga/doujinshi style.
If the artist's work is obviously heavily influenced by H manga then I won't
consider hiring him. I have no objections to H manga, but artists who read
it a lot tend to have a different agenda than that of an animation studio,
and sometimes the sexual maturity issue comes up and other problems occur.
(It's really difficult for the female employees to work with guys who stare
at them and drool and sit around all day doing hardcore porn sketches.)
Related: If there is
manga or doujinshi or some homemade animation I will definitely take a look
at that. The first thing I will try to check is that the artist actually
finished something. If he has a bunch of manga but none of it is finished
then it's a good bet that he won't be able to follow through with a job.
Manga and animation also can help show if someone has some sort of
obsession or hang-up. (Everybody has their interests, but if your ardent
desire is to share your intimate knowledge of 1880 trains or your recipe
for cherry pie or your foot fetish then that's fine. But do a doujinshi or
web page about it—you're not doing it in my company.) Obsessed people
can often find it difficult to be open-minded and grow very slowly if at
all.
We don't look for perfect artists. If
someone is not at a very high level but we think we can train them, we
are often willing to, but this depends on their personality and how well
we think they will be able to fit in the company and production system.
Originality is extremely important. If the portfolio shouts otaku to me
then there is no way I will even interview the applicant. (Anime
company rule #1: never hire otaku.)
So if you don't hire otaku then where do you get your staff from?
There's a difference between being a fan who is
interested in animation and one who is totally obsessed by it. If
somebody is into fandom then that's fine. I'd even hire someone who goes
to fan group meetings, cons and events. If someone comes to me and they
can name every seiyuu in any show I can mention, or they live to do
cosplay, then I think it is better if they remain a fan and never try to
cross the border into professional animation production as both of us
will end up extremely disenchanted.
Dear Scott,
I want to work in the Anime industry! Where do I start?
—Tony K.
I get a lot of e-mail, calls and letters from
people all over the world who want to get into the anime industry or
just to learn to create anime. I had so many that I created a form
letter to reply to them and then I made a web page that I
could point people to. (It needs to be updated though.)
Now I get so many e-mails that say,
"I read your page about becoming an animator in Japan and I
was wondering how to get a job in the animation industry in Japan"
that I've had to make another letter that basically says, "Read
the page again." What you see there is all I know about the
subject. Some people ask if I can help them get in but I cannot do
that.
Dear Scott,
How many foreigners work in the anime industry in Japan?
—Hiroshi
There are different definitions of "working
in the industry" because you could count translators and sales
support people in there. Less than a dozen I think. As to the number of
foreigners working in creative positions or positions that directly
influence the creative production of anime that I personally know of:
four.
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